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Life is strange 2 episode 4 review11/23/2023 ![]() While this may be true, you can say something similar about almost any room, house and location in LiS. You have just in general great environmental storytelling. You see clippings from a newspaper that talks about the shooting. ![]() Once inside you get a little context of who use to live in that cabin. I get that you dislike BtS, so let's skip it, even though I kinda disagree. And I still think that these games are more detailed. But I replayed LiS 1 and BtS just few days before buying Ep 2. I'm speaking from purely my subjective position. It is really great and I'm really happy that you do. I really like that you enjoying LiS 2 even more than previous games. It's not about the amount of content, it's the quality. Thus far, to me, 2 is just nonstop dullness. I won't deny there were dull moments in the first game, but I feel like it was always broken up by more interesting segments. But for me at least, I still always had that excitement of learning even the tiniest bit about Max or Chloe. Yes, plenty of the intractables in 1 were fluff too. There is plenty to look at in 2 you're right, but almost none of it actually means anything, and you have no reason to think it will. Sean and Daniel are nice boys and they're brothers who love each other. But the actual content of these moments is shallow. Like yes you have all these dynamic moments with Sean and Daniel interacting with things in the environment and that is cool as an idea. There's no point in investigating everything because you don't learn diddly squat. ![]() There are no clues, no illuminating information to discover, it's all just fluff. And most of the environments you're in have nothing to do with your characters. There's no mystery aside from your missing mom, which has just been introduced and we learn approximately nothing about. It gave you a motivation to want to investigate every little thing. You wanted to investigate every location because you might find a clue or revealing piece of information. I feel like the difference between the two is that in 1 you had a central mystery to solve. Especially, when you try and compare it to BtS. So, I don't really know why some are trying to push this narrative of there is not a lot of stuff to look at. From there you move to the house where you have more dynamic interactions, things to look at, and decisions that will impact immediately and in future episodes. There are several things to look at outside the cabin. You also have Sean himself interacting with the world with mushroom. Daniel and Sean can have dynamic conversations with you giving you input at times. For example if you don't go straight to the objective in the opening. Except this time we have a dynamic dialogue and AI character in play. In LIS 2 they expand on their original concept. We have the game we can play but I'm sure no one here would call that filler. Character interactions while varied isn't meaningful in anyway. There are actually LESS things for you to look at. In fact that biggest puzzle was in episode 4 and people were too stupid before that in finding the bottles. You didn't actually have a lot of tasks to do. It wasn't these big open areas that you can choose to go to when you want. Those were contained spaces where you had some things to look at. In S1 you got the school, dorm, Chloe's house, and junkyard. I think these fond memories of S1 and BtS are blurring what these games actually have. It sometimes applies to the LiS 2, but large chunks of it are like - okay, there is an empty forest, okay, there is an empty camp, okay, there is an abandoned cabin, etc. There were tricky ways to make an extra photo, to use a drone, etc. There were other places to visit, a lot ofsmall tasks, a lot of things to explore that were affecting storybuilding (like rooms of some students). In LiS 1 it was Blackwel Academy, full of characters, details and small subplots. There are less things to explore, less things to do. Basically, it may be more not about story, but about the game being more.empty.
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